Friday, August 29, 2008


I had the same nightmare again.

It's the nightmare I can't wake up to. Can't breathe, can't call for help, desperately trying to find a voice or tiny squeal so that the person round the corner can know that i'm in distress. I know i'm dreaming, but I just can't wake up.. that is what's so scary. I consciously try to force my eyes open, but my lids drop down like iron fortress gates, disallowing me to exit. Sounds familiar? I know i'm not the only one, but that doesn't make me feel any better. Coz I am still alone in my dream.

Sometimes, i think that i'm going to die in my sleep. And i am not at all exaggerating. If you have seen Nightmare of the Elm street - Freddy the nightmare, he said something like, "If you die in your dreams, you die for real." And time after time, i felt like i've had a narrow escape each time I managed to force myself to wake up from a vicious dream like this. It's too real. I felt the short of air and the unexplainable body ache after the escape, and the body being pinned down like I was on the sacrifice table. I felt like I've been trapped in a zone that I know is not real, yet I can't get out of it. And each time I did, someone in the dream would demonically whisper into my ear, "Till then..."

I had never undermined the mystic powers of dreaming. It has discreet meanings, usually trying to tell you something. It is akin a mini stage performance - the story line gathers itself from the disarrangement within your deranged little mind. Like it is joining the dots for you. It gives you a mental play back to your current state of mind, to a forecast of what you should be wary about, all in its utmost attempt to make you understand, what you don't. 

They come in varied symbols, significantly noticeable or not, they often mean something.  Try interpreting your dream next time, and link up the dots to see if they all make sense to your current state of mind and reality. You might be surprised. Go to Dream moods to retrieve a quick interpretation when you search within it's dream-dictionary, whenever you wake up with a distinctive subject from your dream the night before. Map and connect the symbols on your own - you might realized that you will be drawing more parallel relevances than you think you would.

Let's talk about "natural death". How else do you explain cases of people who just died mysteriously in their sleep? When they are mostly well and healthy with no clues and signs that their time was up? Science can give all sorts of explaination (to keep us sane and calm), but I somehow  believe that it was their dreams who took them away.

If you are sniggering at this point, you know what? To hell with you. It's fucking real. I just know it. And as much as I love dreaming, I am so fucking afraid of them. I am not trying to play gypsy here, just conveying my fear. And to keep me sane, I tend to study them.

It's not a dream. It's another dimension. 

.feed me.

Music is my soul food. Can't imagine a day without it.

It speaks to you like someone has already put your feelings and thoughts into tunes. And all you need to do, is to agree.

It actually heals.

Thursday, August 28, 2008


If you haven't already started reading Monocle, here's why you really should. They are amazingly informative - all in bite-size mind nibblets. They cover a myriad of topics touching mostly on global affairs, business, culture, politics, traveling, and design- all in digestible mental slots, or detailed perspective reports from some {subject} gurus.

If you are into traveling and global trend updates, you must get this issue (Aug issue 15) - which talks about Global Cities. It gives quick and clear reviews on the most alluring and livable cities in the world, taking into consideration issues such as economy, transporation, crime, green-space, general disposition of the locals, proximity to fun things to do etc. Of course, we are talking about city-living, not about which farm or zulu tribe you would want to retire at. 

Apparently, Copenhagen is topping the charts now. Very appealing with its win of being the "Design City". Thus, my new-found interest and reason to visit.

Here's a snippet of the top 5 contenders (get the issue to glimpse at all top 50 - and others that didn't make it and why not.) -

Months of good-natured, frequently late-night and occasionally jetlagged debate have resulted in this: our definitive (and a little subjective) guide to the world's most liveable cities.

 #01 Copenhagen

Copenhageners rejoice: your city (and its design) has our gold medal

#02 Munich

Pipped to the post this year, 2007's champ still charms us every time

#03 Tokyo

Behind the fast-fwd stereotype lies a big city getting the basics right

#04 Zurich

Our continental European seat still impresses but occasionally irritates

#05 Helsinki

Waterside revival, civic pride and a view to Asia bode well for the city

I'm major-ly inspired by this particular issue and can't stop raving about it - thus the need to propagate. For someone who is always trying to peek over from behind the great grey wall, it comes handy as an imminent itinerary, to-travel check list, or a compact Luxe Guide to the world - all in one issue. 

Monday, August 25, 2008


Went Batam for some tumbling cable-ski action. Didn't take long to reaffirm my lost sport genes. It was raining through the day, which makes it less inviting to go out there to display my "how to fall into the waters in 101 ways" attempts. Wouldn't mind trying silly if not it was so darn freezin' cold. I felt like a wet, fur-less puppy. So i went to nap in the hut instead. 

It was a good day trip though. Had a superbly great time chilling in the hut over some beer and some random music. It was a day to go slow. And i kinda needed that. The only price to pay, its the major shoulder and arm muscle ache i've gotten from the sudden-jerk of the cable. Felt like it was a sport designed to snap your arm out of your shoulder. I speak for the beginners that is. The pros are like flying tarzans in the waters. 

There was Bob- The dog. Okay, I just name it Bob coz' it looks like one. He's a lovely lil' rascal. And there were some monkeys too, and the yelping baby monkey held my hand. :)

The ferry back was awesome. Just chilling to the breeze at the deck of the boat. That serenity and smell of sea-breeze is sensational. In the calm sort of way. 

I would wanna go back there again. 

.half life.

It's eating you away and some will never know it's taste

Biting off more than you can chew again
You're just a child
And all you know is
That it's sweetness brings you
Close to tears
Each time you can't resist
And some will never know it's taste

You're flying high
Oblivious to what it does
It's eating you away
And it moves much faster
Than you can view
It's eating you away
And some will never know it's taste

- By Pale Saints.

Sunday, August 24, 2008

.Hide me.

Love this song. Its a happy neo-garden song. 
At least that's what i see. 
Or saw. :)


Friday, August 22, 2008


Words and Thoughts in RGB from Eduardo Morais on Vimeo.

.sneak preview to an overview of a future review.

Fu  tur a  is      the   pa   s t.

Ideal :

- Flying cars

- High rise farms

- Hydrogen supersedes the oil economy in 2020

- More medicinal cures

- Healthier and weightier future seniors

- Billion of millionaires in 2025

- Fashion will go wired as technologies converge with the textile industry (Wearable   digital art)

- Suborbital flights become affordable_ Space tourism goes into Golden Age

- Full democracy in 21st century

- Species brought back from extinction

- Robotic dance tutors

- Skills and language learning instant microchips

- Holographic tv

- Immersive virtual-reality shopping booths

- More decisions will be made by nonhuman entities_robot workers, robot army



- Commuting on feet and non-fueled vehicles like, bicycles.

- Water shortage will plague the world. Water will be in the 21st century what oil was in the 20th century

- More types of diseases

- Congestion. Communal-living for humans.

- Counterfeiting of currency and/or inflation, will proliferate_ an era of “The Cashless Society”

- The evaporation of privacy

- Totalitarian Government- then overthrown by- User-Generated Politics_ {social chaos} _ The mass is king.

- The rise of pro-mateurs, the downfall of professionalism_ A very “averaged society”

- Beauty is no longer valued, nor understood. “We all look the same surviving”.

- Cave travel_ in seek of refuge for home

- Earth is on the verge of extinction event

- Signage-teaching. The remains of the boom-to-doom human sophistication and literacy.

- Population saturation_ Unemployment. Human made redundant

- The world resets.

Thursday, August 21, 2008


Found an old report I did back in school years ago. Did a mini research on my since-then acute interest topic on interaction design, new media and what's not. It's nothing new now, but it's interesting to revisit some then-new old perspective.

Here's portions.

Interactive Design - The New Voice.

"To design is much more than simply to assemble, to order, or even to edit; it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatise, to persuade and perhaps, to amuse." 

From the old era and breakthrough of movable type and seeing the birth of worldʼs 1st artificial human mind - the computer, we human consistently try to revolutionize the different means and medium to aid us in projecting our submerged visions and sounds packed discreetly in our mind.

How can we further surprise ourselves each time? I wonder. Could there be a peak of every trend and then loses itself like a deflating balloon? The thought lingers. "Why we didn't think of that?" - Just makes me wonder why ideas are infinitely emerging. Just like why is there always a great new song. Wouldnʼt human run out of tunes?

It goes back to Adam and Eve, they break away from conformity not because they are different, they do because they dare to be.

To design is no longer about putting up a show and waiting for applause. Itʼs more. We want to provoke, to pause, to evoke, to challenge, to question, to tease, to ask for dis/agreement from the people we speak to, in all prospective senses. We want response. We want interaction. We want an exchange.

The places where we work, the homes where we live and the cities where we consume - can no longer be understood as framed and fixed territories, but is rather to be seen as living organisms consisting of both digital information and physical space in close and dynamic coexistence.

Talk about new media. Look around you. What have you discovered? What have you realized that it have change since the days u last noticed. From ordinary movie posters to the moving poster television. What I have personally once visualized would happen, have happened. I remember when around 8 years ago, I look at those ʻflippingʼ movie posters and thought to myself, “Wouldnʼt it be fantastic if they could just have a big TV screen to feature those movies every now and then instead of having the trouble to constantly change the posters?” Well, somebody did it first.

Incorporating digital technology into the art practice changes and broadens the field of art. New forms of art are emerging; for example, interactive digital installation art. Interactive installation art is a hybrid art form, inspired by fields as diverse as installation art, theatre, music, computer programming, biology and engineering. New forms of collaboration, new types of artists and consequently new forms of artistic expressions are emerging. 

The space of art is changing while interactive spatial arts are establishing new and different relationships with the art consumer. Letʼs just name a renowned UK creative collective - Tomato, the visual contortionists and senses stimulators. Some of their works and clients are Busaba, a famous restaurant in London. They created a series of interactive menus, of which the ultra-bright screens light up the exterior, displaying the menu which is one continuous loop of text and graphics. The buttons are based on doorbells to provide familiar interface. 

Then for their client Selfridges, 22 window installation for the Tokyo Life season were created in London. The scheme included robot jellyfish, neon kanji poetry as well as interactive windows filled with giant characters that inflate as passers-by approached the window. 

Music visual installations have always been the ultimate eye candy for party goers that would further stimulate their clubbing sensation and moods. Tomato was commissioned for visual direction for Electraglide in Tokyo and Osaka in November 2003. This was the largest dance event held in Japan. (See below) They were responsible for installations within the chillout area and for six hours if sound reactive visual performance on the dance floor. 

Another is an Interactive Video Grid project that uses an infra-red light and camera in clubs so people could take a snapshot of themselves and see it projected in a grid on the wall. Their latest project features “cube”, a series of installations exploring how three dimensional light reacts to sound and movement. The cube is filled with a semi-translucent liquid and the light reacts to sound and movement. Exhibited in Japan and Singapore.

Unfortunately, experimentation is not something that many clients are keen to pay for. And the fine art world is extremely conservative and has lost touch with this element of playing around with new forms. We develop a sense for things. It is closer to an artistic investigation than to the development of ʻstyleʼ that can be applied to products or procedures, which is common in the more industry driven design world. If you donʼt need to know what you will find during your work, then the work becomes more experimental and experiential.

“A successful piece of installation has to have the sensibilities of lots different disciplines,” says Tomas Roope, one of the directors of Tomato. “No single discipline covers the idea of the visual, temporal, accoustic, spatial and tactile that goes into the creation of a successful piece of interactive work.” When approached in this way, interaction design becomes a much broader paradigm, one that can translate into other creative areas. 

Thus, even if the interactive element is minimal, the rewards the project gains would be in high appreciation level from the audience and their curiosity to pause and investigate it further. Though, their interests are in the crossover of physical computing with interactivity, as well as in the migration of real-time, multi-user experiences from the gaming world into more complex situations and experiences. One thing is certain: nothing is certain. “Now that the novelty factor is wearing off, the interesting aspects will flourish- I hope,” comments Joel Baumann, who is another director of Tomato.

With such heritage of visual communication to draw from, it is easy for both artists and designers to fall into a groove that others have made. The future of interaction is a broad, barely touched canvas waiting to be scribbled upon."


IDN : Interaction and Experimental Design

Haque Design + Research >

Tomato Creatives >


Yea, that was the old thoughts. Let me tell you new ones some time later.